You've made some faces using FaceGen Modeller, and now you need to get them into the game you're developing.
You can also integrate your torso or body model to generate a seamlessly matching skin color for it. Export your models to your desired format (3DS, LWO, MA, OBJ, VRML97, VRML1 or XSI) and bring them into your authoring pipeline.
Unlike the face shape and colouring controls, the animation morphs supplied with the FaceGen Modeller default models are specific to those meshes. If you want to make use of these on a mesh with a different topology you must copy them over to your topology.