You've made some faces using FaceGen Modeller, and now you need to get them into the game you're developing.
Run your new models through the Customizer, and you get a new set of data files that plug into FaceGen Modeller. Now you can load your own mesh into Modeller and apply all your existing faces (stored as FG files) to it. You have all the same face shaping and coloring controls at your command. Your hairstyle and helmet models fit seamlessly with any face.
With Active Web Reader Customizer you can create customized Active web Reader.
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